Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer, including all inherited members.

AbortConnection()Photon.SocketServer.PeerBaseinline
ClientUsingDebugLibPhoton.SocketServer.PeerBase
ClientVersionPhoton.SocketServer.PeerBase
ConnectedPhoton.SocketServer.PeerBase
ConnectionIdPhoton.SocketServer.PeerBase
ConnectionStatePhoton.SocketServer.PeerBase
ContextPhoton.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
CreationTimePhoton.SocketServer.PeerBase
DefaultDisconnectIntervalPhoton.SocketServer.PeerBasestatic
Photon::SocketServer::ServerToServer::InboundS2SPeer.Disconnect(int disconnectError=ErrorCodes.Ok)Photon.SocketServer.PeerBaseinline
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.Disconnect(int disconnectError)Photon.LoadBalancing.MasterServer.GameServer.IGameServerPeer
DisconnectAfterSend(int disconnectCode, int disconnectDelay, SendResult result)Photon.SocketServer.PeerBaseinlineprotected
Dispose(bool disposing)Photon.SocketServer.ServerToServer.S2SPeerBaseinlineprotectedvirtual
Photon::SocketServer::PeerBase.Dispose()Photon.SocketServer.PeerBaseinline
DisposedPhoton.SocketServer.PeerBase
Flush()Photon.SocketServer.PeerBaseinline
GetDebugString()Photon.SocketServer.PeerBaseinline
GetHistograms()Photon.SocketServer.PeerBaseinlinevirtual
GetLastTouch()Photon.SocketServer.PeerBaseinline
GetRegisterResponse()Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinline
GetStats(out int roundTripTime, out int roundTripTimeVariance, out int numFailures)Photon.SocketServer.PeerBaseinline
GetTraceStatus(out int traceOptions, out int enableOptions, out string tag)Photon.SocketServer.PeerBaseinlineprotected
HandleParseError(byte[] data, SendParameters sendParameters, Exception exception, string errorMsg, short errorCode, RtsMessageType msgType, byte operationCode=0)Photon.SocketServer.PeerBaseinlineprotected
InboundS2SPeer(InitRequest initRequest)Photon.SocketServer.ServerToServer.InboundS2SPeerinlineprotected
InboundS2SPeer(InitResponse response)Photon.SocketServer.ServerToServer.InboundS2SPeerinlineprotected
IncomingGameServerPeer(InitRequest initRequest, MasterApplication masterApplication)Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinline
Initialize(InitRequest initRequest)Photon.SocketServer.PeerBaseinline
InitializeEncryption()Photon.SocketServer.ServerToServer.S2SPeerBaseinline
Photon::SocketServer::PeerBase.InitializeEncryption(byte[] otherPartyPublicKey)Photon.SocketServer.PeerBaseinline
Photon::SocketServer::PeerBase.InitializeEncryption(byte[] otherPartyPublicKey, EncryptionMethod mode)Photon.SocketServer.PeerBaseinline
IsConnectionSecurePhoton.SocketServer.PeerBase
IsIPv6ToIPv4BridgedPhoton.SocketServer.PeerBase
IsRegisteredPhoton.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
LastErrorCodePhoton.SocketServer.PeerBase
LocalIPPhoton.SocketServer.PeerBase
LocalIPAddressPhoton.SocketServer.PeerBase
LocalIPAddressIsIPv6Photon.SocketServer.PeerBase
LocalPortPhoton.SocketServer.PeerBase
metaDataContextPhoton.SocketServer.PeerBaseprotected
NamePhoton.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeer
NeedSendErrorLog(SendResult sendResult)Photon.SocketServer.PeerBaseinlineprotectedstatic
NetworkProtocolPhoton.SocketServer.PeerBase
NumFailuresPhoton.SocketServer.PeerBase
OnContextAttached()Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinlineprotectedvirtual
OnContextDettached()Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinlineprotectedvirtual
OnDeserializationError(byte[] data, RtsMessageType msgType, string debugMessage, short errorCode=ErrorCodes.UnexpectedData, byte opCode=0, Exception exception=null)Photon.SocketServer.PeerBaseinlineprotectedvirtual
OnDisconnect(int reasonCode, string reasonDetail)Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinlineprotectedvirtual
OnDisconnectMessage(DisconnectMessage message)Photon.SocketServer.ServerToServer.S2SPeerBaseinlineprotectedvirtual
OnEncryptionQueueOverload(EncryptionQueueFailureParams failureParams)Photon.SocketServer.PeerBaseinlineprotectedvirtual
OnEvent(IEventData eventData, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinlineprotectedvirtual
OnInitializeEcryptionCompleted(short resultCode, string debugMessage)Photon.SocketServer.ServerToServer.S2SPeerBaseinlineprotectedvirtual
OnMessageInternal(object message, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
OnOperationRequest(OperationRequest request, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinlineprotectedvirtual
OnOperationRequestInternal(OperationRequest operationRequest, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
OnOperationResponse(OperationResponse operationResponse, SendParameters sendParameters)Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinlineprotectedvirtual
OnReceive(byte[] data, SendParameters sendParameters)Photon.SocketServer.ServerToServer.S2SPeerBaseinlineprotectedvirtual
OnSendBufferEmpty()Photon.SocketServer.PeerBaseinlineprotectedvirtual
OnSendBufferFull()Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinlineprotectedvirtual
ParseInternalOperationRequest(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
ParseMessage(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
ParseOperationRequest(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
ParseRawMessage(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotected
PeerTypePhoton.SocketServer.PeerBase
PlatformIdPhoton.SocketServer.PeerBase
privateCustomTypeCachePhoton.SocketServer.PeerBaseprotected
PrivateInboundControllerPhoton.SocketServer.PeerBase
Photon::SocketServer::ServerToServer::InboundS2SPeer.ProtocolPhoton.SocketServer.PeerBase
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.ProtocolPhoton.LoadBalancing.MasterServer.GameServer.IGameServerPeer
ProtocolTypePhoton.SocketServer.PeerBase
Photon::SocketServer::ServerToServer::InboundS2SPeer.RemoteIPPhoton.SocketServer.PeerBase
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.RemoteIPPhoton.LoadBalancing.MasterServer.GameServer.IGameServerPeer
RemoteIPAddressPhoton.SocketServer.PeerBase
Photon::SocketServer::ServerToServer::InboundS2SPeer.RemotePortPhoton.SocketServer.PeerBase
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.RemotePortPhoton.LoadBalancing.MasterServer.GameServer.IGameServerPeer
Photon::SocketServer::ServerToServer::InboundS2SPeer.RequestFiberPhoton.SocketServer.PeerBase
Photon::LoadBalancing::MasterServer::GameServer::IGameServerPeer.RequestFiberPhoton.LoadBalancing.MasterServer.GameServer.IGameServerPeer
RoundTripTimePhoton.SocketServer.PeerBase
RoundTripTimeVariancePhoton.SocketServer.PeerBase
S2SPeerBase(InitResponse response)Photon.SocketServer.ServerToServer.S2SPeerBaseinlineprotected
ScheduledForDisconnectPhoton.SocketServer.PeerBase
ScheduleDisconnect(int disconnectError, int delay)Photon.SocketServer.PeerBaseinline
SdkIdPhoton.SocketServer.PeerBase
SendData(byte[] data, SendParameters sendParameters)Photon.SocketServer.PeerBaseinlineprotectedvirtual
SendDisconnectMessage(DisconnectMessage message, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval)Photon.SocketServer.PeerBaseinline
sendErrorLogPhoton.SocketServer.PeerBaseprotectedstatic
SendEvent(IEventData eventData, SendParameters sendParameters)Photon.SocketServer.PeerBaseinline
SendEventAndDisconnect(IEventData eventData, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectCode=ErrorCodes.Ok)Photon.SocketServer.PeerBaseinline
SendMessage(object message, SendParameters sendParameters)Photon.SocketServer.PeerBaseinline
SendMessageAndDisconnect(object message, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectCode=ErrorCodes.Ok)Photon.SocketServer.PeerBaseinline
SendOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)Photon.SocketServer.ServerToServer.S2SPeerBaseinline
SendOperationRequestAndDisconnect(OperationRequest operationRequest, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval, int disconnectError=ErrorCodes.Ok)Photon.SocketServer.ServerToServer.S2SPeerBaseinline
SendOperationResponse(OperationResponse operationResponse, SendParameters sendParameters)Photon.SocketServer.PeerBaseinline
SendOperationResponseAndDisconnect(OperationResponse operationResponse, SendParameters sendParameters, int disconnectDelay=DefaultDisconnectInterval)Photon.SocketServer.PeerBaseinline
ServerIdPhoton.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerprotected
SetDebugString(string message)Photon.SocketServer.PeerBaseinline
SetInboundController(InboundController controller)Photon.SocketServer.PeerBaseinline
SetPrivateCustomTypeCache(CustomTypeCache cache)Photon.SocketServer.PeerBaseinline
SetupEncryption(EncryptionData encryptionData, byte channelCount, out short errorCode, out string errorMsg)Photon.SocketServer.PeerBaseinline
SourceUsingIPv6Photon.SocketServer.PeerBase
SyncRootPhoton.SocketServer.PeerBaseprotected
ToString()Photon.LoadBalancing.MasterServer.GameServer.IncomingGameServerPeerinline
Trace(bool enabled, object tag)Photon.SocketServer.PeerBaseinline