Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.MasterServer.GameApplication Member List

This is the complete list of members for Photon.LoadBalancing.MasterServer.GameApplication, including all inherited members.

AddToExcludedActors(string userId)Photon.LoadBalancing.MasterServer.GameApplicationinline
ApplicationIdPhoton.LoadBalancing.MasterServer.GameApplication
DecrementLobbiesCount()Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
Dispose()Photon.LoadBalancing.MasterServer.GameApplicationinline
Dispose(bool dispose)Photon.LoadBalancing.MasterServer.GameApplicationinlineprotectedvirtual
fiberPhoton.LoadBalancing.MasterServer.GameApplicationprotected
GameApplication(string applicationId, string version, LoadBalancer< GameServerContext > loadBalancer)Photon.LoadBalancing.MasterServer.GameApplicationinline
GameApplication(PoolFiber fiber, PoolFiber playerCacheFiber, string applicationId, string version, LoadBalancer< GameServerContext > loadBalancer)Photon.LoadBalancing.MasterServer.GameApplicationinlineprotected
GamesCountPhoton.LoadBalancing.MasterServer.GameApplication
GetOrCreateGame(string gameId, AppLobby lobby, byte maxPlayer, GameServerContext gameServer, out GameState gameState, out ErrorCode errorCode, out string errorMsg)Photon.LoadBalancing.MasterServer.GameApplicationinline
IncrementLobbiesCount()Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
IsActorExcluded(string userId)Photon.LoadBalancing.MasterServer.GameApplicationinline
LoadBalancerPhoton.LoadBalancing.MasterServer.GameApplication
LobbiesCountPhoton.LoadBalancing.MasterServer.GameApplication
LobbyFactoryPhoton.LoadBalancing.MasterServer.GameApplication
LobbyStatsPublisherPhoton.LoadBalancing.MasterServer.GameApplication
OnBeginReplication(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnClientConnected(MasterClientPeer peer)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnClientDisconnected(MasterClientPeer peer)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnFinishReplication(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnGameRemovedOnGameServer(GameServerContext context, string gameId, byte removeReason)Photon.LoadBalancing.MasterServer.GameApplicationinline
OnGameServerRemoved(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnGameUpdateOnGameServer(UpdateGameEvent updateGameEvent, GameServerContext gameServer)Photon.LoadBalancing.MasterServer.GameApplicationinline
OnSendChangedGameList(Hashtable gameList)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnSendGameList(Hashtable gameList)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
OnStopReplication(GameServerContext gameServerContext)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
PlayerOnlineCachePhoton.LoadBalancing.MasterServer.GameApplication
PluginTraitsPhoton.LoadBalancing.MasterServer.GameApplication
RemoveFromExcludedActors(string userId)Photon.LoadBalancing.MasterServer.GameApplicationinline
RemoveGameByName(string gameId)Photon.LoadBalancing.MasterServer.GameApplicationinline
TryCreateGame(string gameId, AppLobby lobby, byte maxPlayer, GameServerContext gameServer, out GameState gameState, out ErrorCode errorCode, out string errorMsg)Photon.LoadBalancing.MasterServer.GameApplicationinlinevirtual
TryGetGame(string gameId, out GameState gameState)Photon.LoadBalancing.MasterServer.GameApplicationinline
VersionPhoton.LoadBalancing.MasterServer.GameApplication
WrongJoinActivityGuardPhoton.LoadBalancing.MasterServer.GameApplication