AddToExcludedActors(string userId) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
ApplicationId | Photon.LoadBalancing.MasterServer.GameApplication | |
DecrementLobbiesCount() | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
Dispose() | Photon.LoadBalancing.MasterServer.GameApplication | inline |
Dispose(bool dispose) | Photon.LoadBalancing.MasterServer.GameApplication | inlineprotectedvirtual |
fiber | Photon.LoadBalancing.MasterServer.GameApplication | protected |
GameApplication(string applicationId, string version, LoadBalancer< GameServerContext > loadBalancer) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
GameApplication(PoolFiber fiber, PoolFiber playerCacheFiber, string applicationId, string version, LoadBalancer< GameServerContext > loadBalancer) | Photon.LoadBalancing.MasterServer.GameApplication | inlineprotected |
GamesCount | Photon.LoadBalancing.MasterServer.GameApplication | |
GetOrCreateGame(string gameId, AppLobby lobby, byte maxPlayer, GameServerContext gameServer, out GameState gameState, out ErrorCode errorCode, out string errorMsg) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
IncrementLobbiesCount() | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
IsActorExcluded(string userId) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
LoadBalancer | Photon.LoadBalancing.MasterServer.GameApplication | |
LobbiesCount | Photon.LoadBalancing.MasterServer.GameApplication | |
LobbyFactory | Photon.LoadBalancing.MasterServer.GameApplication | |
LobbyStatsPublisher | Photon.LoadBalancing.MasterServer.GameApplication | |
OnBeginReplication(GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnClientConnected(MasterClientPeer peer) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnClientDisconnected(MasterClientPeer peer) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnFinishReplication(GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnGameRemovedOnGameServer(GameServerContext context, string gameId, byte removeReason) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
OnGameServerRemoved(GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnGameUpdateOnGameServer(UpdateGameEvent updateGameEvent, GameServerContext gameServer) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
OnSendChangedGameList(Hashtable gameList) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnSendGameList(Hashtable gameList) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
OnStopReplication(GameServerContext gameServerContext) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
PlayerOnlineCache | Photon.LoadBalancing.MasterServer.GameApplication | |
PluginTraits | Photon.LoadBalancing.MasterServer.GameApplication | |
RemoveFromExcludedActors(string userId) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
RemoveGameByName(string gameId) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
TryCreateGame(string gameId, AppLobby lobby, byte maxPlayer, GameServerContext gameServer, out GameState gameState, out ErrorCode errorCode, out string errorMsg) | Photon.LoadBalancing.MasterServer.GameApplication | inlinevirtual |
TryGetGame(string gameId, out GameState gameState) | Photon.LoadBalancing.MasterServer.GameApplication | inline |
Version | Photon.LoadBalancing.MasterServer.GameApplication | |
WrongJoinActivityGuard | Photon.LoadBalancing.MasterServer.GameApplication | |