Photon Server API Documentation v5.0RC1

Photon.LoadBalancing.GameServer.GameApplication Member List

This is the complete list of members for Photon.LoadBalancing.GameServer.GameApplication, including all inherited members.

AddRestRequestHandler(string path, RestRequestHandler handler)Photon.SocketServer.ApplicationBaseinline
ApplicationBase(IConfiguration configuration)Photon.SocketServer.ApplicationBaseinlineprotected
ApplicationNamePhoton.SocketServer.ApplicationBase
ApplicationPathPhoton.SocketServer.ApplicationBase
ApplicationRootPathPhoton.SocketServer.ApplicationBase
AppStatsPublisherPhoton.LoadBalancing.GameServer.GameApplication
BinaryPathPhoton.SocketServer.ApplicationBase
BroadCastEvent< TPeer >(IEventData eventData, IEnumerable< TPeer > peers, SendParameters sendParameters)Photon.SocketServer.ApplicationBaseinline
BroadcastMessage< TPeer >(object message, IEnumerable< TPeer > peers, SendParameters sendParameters)Photon.SocketServer.ApplicationBaseinline
CheckGames()Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
ConfigurationPhoton.SocketServer.ApplicationBase
ConnectRetryIntervalSecondsPhoton.LoadBalancing.GameServer.GameApplication
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, bool useMux, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu, Version clientVersion=null)Photon.SocketServer.ApplicationBaseinline
ConnectToServerMuxTcp(IPEndPoint remoteEndPoint, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServerTcp(IPEndPoint remoteEndPoint, string applicationName, object state)Photon.SocketServer.ApplicationBaseinline
ConnectToServerTcp(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServerUdp(IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu, Version clientVersion=null)Photon.SocketServer.ApplicationBaseinline
ConnectToServerWebRTC(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServerWebSocket(IPEndPoint remoteEndPoint, string applicationName, object state, WebSocketVersion webSocketVersion, IRpcProtocol protocol)Photon.SocketServer.ApplicationBaseinline
ConnectToServerWebSocketHixie76(IPEndPoint remoteEndPoint, string applicationName, object state, string origin)Photon.SocketServer.ApplicationBaseinline
CoreVersionPhoton.SocketServer.ApplicationBase
CreateGamePeer(InitRequest initRequest)Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
CreatePeer(InitRequest initRequest)Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
CreatePeerFiber(InitRequest request)Photon.SocketServer.ApplicationBaseinlineprotectedvirtual
DecryptAuthToken(InitRequest initRequest, byte[] authToken, int offset, int length, out Dictionary< byte, object > encryptionData, out string errorMsg)Photon.SocketServer.ApplicationBaseinlineprotectedvirtual
EncrptionQueueLimitPhoton.SocketServer.ApplicationBase
executionFiberPhoton.LoadBalancing.GameServer.GameApplicationprotected
GameApplication()Photon.LoadBalancing.GameServer.GameApplicationinline
GameApplication(IConfiguration configuration)Photon.LoadBalancing.GameServer.GameApplicationinline
GameCachePhoton.LoadBalancing.GameServer.GameApplication
GameUpdatesBatcherPhoton.LoadBalancing.GameServer.GameApplication
GamingSecureWebSocketPortPhoton.LoadBalancing.GameServer.GameApplication
GamingTcpPortPhoton.LoadBalancing.GameServer.GameApplication
GamingUdpPortPhoton.LoadBalancing.GameServer.GameApplication
GamingWebRTCPortPhoton.LoadBalancing.GameServer.GameApplication
GamingWebSocketPortPhoton.LoadBalancing.GameServer.GameApplication
GamingWsPathPhoton.LoadBalancing.GameServer.GameApplication
GetAuthTokenFactory()Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
GetConfigSectionAndValidate< T >(string path)Photon.SocketServer.ApplicationBaseinlinestatic
GetS2SCustomTypeCache()Photon.LoadBalancing.GameServer.GameApplicationinline
HwIdPhoton.SocketServer.ApplicationBase
InitCorePerformanceCounters()Photon.SocketServer.ApplicationBaseinline
InitGameCache()Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
Initialize()Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
InitLogging()Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
InstancePhoton.SocketServer.ApplicationBasestatic
IsMasterPhoton.LoadBalancing.GameServer.GameApplicationprotected
ListenerList(out ListenerStatus[] status)Photon.SocketServer.ApplicationBaseinline
ListenerStart(string name)Photon.SocketServer.ApplicationBaseinline
ListenerStop(string name)Photon.SocketServer.ApplicationBaseinline
MasterEndPointPhoton.LoadBalancing.GameServer.GameApplication
MasterServerConnectionPhoton.LoadBalancing.GameServer.GameApplication
OnDisconnectFromMaster(MasterServerConnectionBase masterServerConnection)Photon.LoadBalancing.GameServer.GameApplicationinlinevirtual
OnMasterConnectionEstablished(MasterServerConnectionBase masterServerConnectionBase)Photon.LoadBalancing.GameServer.GameApplicationinlinevirtual
OnMasterConnectionFailed(MasterServerConnectionBase masterServerConnection)Photon.LoadBalancing.GameServer.GameApplicationinlinevirtual
OnNewServerState(ServerState oldState, ServerState requestedState, TimeSpan offlineTime)Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
OnOutboundWebRTCConnectionEstablished(IPhotonWebRTCPeer peer, object userData, byte maxChannelCount, uint flags)Photon.SocketServer.ApplicationBaseinline
OnOutboundWebRTCConnectionFailed(object userData, uint errorCode)Photon.SocketServer.ApplicationBaseinline
OnRegisteredAtMaster(MasterServerConnectionBase masterServerConnectionBase, RegisterGameServerResponse registerResponse)Photon.LoadBalancing.GameServer.GameApplicationinlinevirtual
OnServerConnectionFailed(int errorCode, string errorMessage, object state)Photon.SocketServer.ApplicationBaseinlineprotectedvirtual
OnStart(string instanceName, string applicationName, IPhotonApplicationSink sink, IControlListeners listenerControl, ILogToUnmanagedLog unmanagedLog, IPhotonApplicationsCounter applicationsCounter, string unmanagedLogDirectory)Photon.SocketServer.ApplicationBaseinline
OnStopRequested()Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
OnWebRTCChannelConnected(IPhotonWebRTCPeer peer, object userData, byte channelId, ChannelType ChannelType, bool unordered, ushort priority, uint reliability, string label, string protocol)Photon.SocketServer.ApplicationBaseinline
OnWebRTCChannelDestroyed(IPhotonWebRTCPeer peer, object userData, byte channelId)Photon.SocketServer.ApplicationBaseinlinevirtual
OnWebRTCConnectionEstablished(IPhotonWebRTCPeer peer, byte maxChannelCount, uint flags)Photon.SocketServer.ApplicationBaseinline
PeerCountPhoton.SocketServer.ApplicationBase
PhotonInstanceNamePhoton.SocketServer.ApplicationBase
PublicIpAddressPhoton.LoadBalancing.GameServer.GameApplication
PublicIpAddressIPv6Photon.LoadBalancing.GameServer.GameApplication
RaiseOfflineEvent(TimeSpan time)Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
RemoveRestRequestHandler(string path)Photon.SocketServer.ApplicationBaseinline
RunningPhoton.SocketServer.ApplicationBase
S2SCacheManPhoton.LoadBalancing.GameServer.GameApplication
SdkVersionPhoton.SocketServer.ApplicationBase
ServerIdPhoton.LoadBalancing.GameServer.GameApplication
ServerStatePhoton.LoadBalancing.GameServer.GameApplication
Setup()Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
SetupMasterConnection()Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
TearDown()Photon.LoadBalancing.GameServer.GameApplicationinlineprotectedvirtual
TokenCreatorPhoton.LoadBalancing.GameServer.GameApplication
UnmanagedLogPathPhoton.SocketServer.ApplicationBase
UseEncryptionQueuePhoton.SocketServer.ApplicationBase
WorkloadControllerPhoton.LoadBalancing.GameServer.GameApplication