AddRestRequestHandler(string path, RestRequestHandler handler) | Photon.SocketServer.ApplicationBase | inline |
ApplicationBase(IConfiguration configuration) | Photon.SocketServer.ApplicationBase | inlineprotected |
ApplicationName | Photon.SocketServer.ApplicationBase | |
ApplicationPath | Photon.SocketServer.ApplicationBase | |
ApplicationRootPath | Photon.SocketServer.ApplicationBase | |
AppStatsPublisher | Photon.LoadBalancing.GameServer.GameApplication | |
BinaryPath | Photon.SocketServer.ApplicationBase | |
BroadCastEvent< TPeer >(IEventData eventData, IEnumerable< TPeer > peers, SendParameters sendParameters) | Photon.SocketServer.ApplicationBase | inline |
BroadcastMessage< TPeer >(object message, IEnumerable< TPeer > peers, SendParameters sendParameters) | Photon.SocketServer.ApplicationBase | inline |
CheckGames() | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
Configuration | Photon.SocketServer.ApplicationBase | |
ConnectRetryIntervalSeconds | Photon.LoadBalancing.GameServer.GameApplication | |
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServer(IPEndPoint remoteEndPoint, bool useMux, string applicationName, object state) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServer(IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu, Version clientVersion=null) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServerMuxTcp(IPEndPoint remoteEndPoint, string applicationName, object state) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServerTcp(IPEndPoint remoteEndPoint, string applicationName, object state) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServerTcp(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServerUdp(IPEndPoint remoteEndPoint, string applicationName, object state, byte numChannels, short? mtu, Version clientVersion=null) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServerWebRTC(IPEndPoint remoteEndPoint, string applicationName, object state, IRpcProtocol protocol) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServerWebSocket(IPEndPoint remoteEndPoint, string applicationName, object state, WebSocketVersion webSocketVersion, IRpcProtocol protocol) | Photon.SocketServer.ApplicationBase | inline |
ConnectToServerWebSocketHixie76(IPEndPoint remoteEndPoint, string applicationName, object state, string origin) | Photon.SocketServer.ApplicationBase | inline |
CoreVersion | Photon.SocketServer.ApplicationBase | |
CreateGamePeer(InitRequest initRequest) | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
CreatePeer(InitRequest initRequest) | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
CreatePeerFiber(InitRequest request) | Photon.SocketServer.ApplicationBase | inlineprotectedvirtual |
DecryptAuthToken(InitRequest initRequest, byte[] authToken, int offset, int length, out Dictionary< byte, object > encryptionData, out string errorMsg) | Photon.SocketServer.ApplicationBase | inlineprotectedvirtual |
EncrptionQueueLimit | Photon.SocketServer.ApplicationBase | |
executionFiber | Photon.LoadBalancing.GameServer.GameApplication | protected |
GameApplication() | Photon.LoadBalancing.GameServer.GameApplication | inline |
GameApplication(IConfiguration configuration) | Photon.LoadBalancing.GameServer.GameApplication | inline |
GameCache | Photon.LoadBalancing.GameServer.GameApplication | |
GameUpdatesBatcher | Photon.LoadBalancing.GameServer.GameApplication | |
GamingSecureWebSocketPort | Photon.LoadBalancing.GameServer.GameApplication | |
GamingTcpPort | Photon.LoadBalancing.GameServer.GameApplication | |
GamingUdpPort | Photon.LoadBalancing.GameServer.GameApplication | |
GamingWebRTCPort | Photon.LoadBalancing.GameServer.GameApplication | |
GamingWebSocketPort | Photon.LoadBalancing.GameServer.GameApplication | |
GamingWsPath | Photon.LoadBalancing.GameServer.GameApplication | |
GetAuthTokenFactory() | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
GetConfigSectionAndValidate< T >(string path) | Photon.SocketServer.ApplicationBase | inlinestatic |
GetS2SCustomTypeCache() | Photon.LoadBalancing.GameServer.GameApplication | inline |
HwId | Photon.SocketServer.ApplicationBase | |
InitCorePerformanceCounters() | Photon.SocketServer.ApplicationBase | inline |
InitGameCache() | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
Initialize() | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
InitLogging() | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
Instance | Photon.SocketServer.ApplicationBase | static |
IsMaster | Photon.LoadBalancing.GameServer.GameApplication | protected |
ListenerList(out ListenerStatus[] status) | Photon.SocketServer.ApplicationBase | inline |
ListenerStart(string name) | Photon.SocketServer.ApplicationBase | inline |
ListenerStop(string name) | Photon.SocketServer.ApplicationBase | inline |
MasterEndPoint | Photon.LoadBalancing.GameServer.GameApplication | |
MasterServerConnection | Photon.LoadBalancing.GameServer.GameApplication | |
OnDisconnectFromMaster(MasterServerConnectionBase masterServerConnection) | Photon.LoadBalancing.GameServer.GameApplication | inlinevirtual |
OnMasterConnectionEstablished(MasterServerConnectionBase masterServerConnectionBase) | Photon.LoadBalancing.GameServer.GameApplication | inlinevirtual |
OnMasterConnectionFailed(MasterServerConnectionBase masterServerConnection) | Photon.LoadBalancing.GameServer.GameApplication | inlinevirtual |
OnNewServerState(ServerState oldState, ServerState requestedState, TimeSpan offlineTime) | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
OnOutboundWebRTCConnectionEstablished(IPhotonWebRTCPeer peer, object userData, byte maxChannelCount, uint flags) | Photon.SocketServer.ApplicationBase | inline |
OnOutboundWebRTCConnectionFailed(object userData, uint errorCode) | Photon.SocketServer.ApplicationBase | inline |
OnRegisteredAtMaster(MasterServerConnectionBase masterServerConnectionBase, RegisterGameServerResponse registerResponse) | Photon.LoadBalancing.GameServer.GameApplication | inlinevirtual |
OnServerConnectionFailed(int errorCode, string errorMessage, object state) | Photon.SocketServer.ApplicationBase | inlineprotectedvirtual |
OnStart(string instanceName, string applicationName, IPhotonApplicationSink sink, IControlListeners listenerControl, ILogToUnmanagedLog unmanagedLog, IPhotonApplicationsCounter applicationsCounter, string unmanagedLogDirectory) | Photon.SocketServer.ApplicationBase | inline |
OnStopRequested() | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
OnWebRTCChannelConnected(IPhotonWebRTCPeer peer, object userData, byte channelId, ChannelType ChannelType, bool unordered, ushort priority, uint reliability, string label, string protocol) | Photon.SocketServer.ApplicationBase | inline |
OnWebRTCChannelDestroyed(IPhotonWebRTCPeer peer, object userData, byte channelId) | Photon.SocketServer.ApplicationBase | inlinevirtual |
OnWebRTCConnectionEstablished(IPhotonWebRTCPeer peer, byte maxChannelCount, uint flags) | Photon.SocketServer.ApplicationBase | inline |
PeerCount | Photon.SocketServer.ApplicationBase | |
PhotonInstanceName | Photon.SocketServer.ApplicationBase | |
PublicIpAddress | Photon.LoadBalancing.GameServer.GameApplication | |
PublicIpAddressIPv6 | Photon.LoadBalancing.GameServer.GameApplication | |
RaiseOfflineEvent(TimeSpan time) | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
RemoveRestRequestHandler(string path) | Photon.SocketServer.ApplicationBase | inline |
Running | Photon.SocketServer.ApplicationBase | |
S2SCacheMan | Photon.LoadBalancing.GameServer.GameApplication | |
SdkVersion | Photon.SocketServer.ApplicationBase | |
ServerId | Photon.LoadBalancing.GameServer.GameApplication | |
ServerState | Photon.LoadBalancing.GameServer.GameApplication | |
Setup() | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
SetupMasterConnection() | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
TearDown() | Photon.LoadBalancing.GameServer.GameApplication | inlineprotectedvirtual |
TokenCreator | Photon.LoadBalancing.GameServer.GameApplication | |
UnmanagedLogPath | Photon.SocketServer.ApplicationBase | |
UseEncryptionQueue | Photon.SocketServer.ApplicationBase | |
WorkloadController | Photon.LoadBalancing.GameServer.GameApplication | |