Photon Server API
Public Attributes | List of all members
Photon.Hive.Operations.HiveErrorMessages Class Reference
Inheritance diagram for Photon.Hive.Operations.HiveErrorMessages:
Photon.LoadBalancing.Common.LBErrorMessages

Public Attributes

const string OperationIsNotAllowedOnThisJoinStage = "Operation is not allowed on this join stage"
 
const string PeetNotJoinedToRoom = "Room not joined"
 
const string CacheSliceNoAviable = "Requested cache slice={0} not available."
 
const string MaxTTLExceeded = "Can not create game with EmptyRoomTtl={0} max allowed is {1}."
 
const string InvalidReceiverGroup = "Invalid ReceiverGroup "
 
const string ActorNotFound = "Actor with number {0} not found."
 
const string HttpForwardedOperationsLimitReached = "Limit ({0} per second) of operation with HttpForward flag are reached"
 
const string CantAddSlots = "Server can not add expected users to game"
 
const string UserAlreadyJoined = "Join failed: UserId '{0}' already joined the specified game (JoinMode={1})."
 
const string GameIdDoesNotExist = "Game does not exists"
 
const string GameClosed = "Game closed"
 
const string GameFull = "Game full"
 
const string ReinitGameFailed = "Reinit game failed"
 
const string InvalidOperationCode = "Invalid operation code"
 
const string UserNotFound = "User does not exist in this game"
 
const string CanNotUseRejoinOrJoinIfPlayerExpected = "Expected users does not support JoinMode=2"
 
const string JoinFailedFoundExcludedUserId = "UserId found in excluded list"
 
const string GameAlreadyExist = "A game with the specified id already exist."
 

Member Data Documentation

const string Photon.Hive.Operations.HiveErrorMessages.ActorNotFound = "Actor with number {0} not found."
const string Photon.Hive.Operations.HiveErrorMessages.CacheSliceNoAviable = "Requested cache slice={0} not available."
const string Photon.Hive.Operations.HiveErrorMessages.CanNotUseRejoinOrJoinIfPlayerExpected = "Expected users does not support JoinMode=2"
const string Photon.Hive.Operations.HiveErrorMessages.CantAddSlots = "Server can not add expected users to game"
const string Photon.Hive.Operations.HiveErrorMessages.GameAlreadyExist = "A game with the specified id already exist."
const string Photon.Hive.Operations.HiveErrorMessages.GameClosed = "Game closed"
const string Photon.Hive.Operations.HiveErrorMessages.GameFull = "Game full"
const string Photon.Hive.Operations.HiveErrorMessages.GameIdDoesNotExist = "Game does not exists"
const string Photon.Hive.Operations.HiveErrorMessages.HttpForwardedOperationsLimitReached = "Limit ({0} per second) of operation with HttpForward flag are reached"
const string Photon.Hive.Operations.HiveErrorMessages.InvalidOperationCode = "Invalid operation code"
const string Photon.Hive.Operations.HiveErrorMessages.InvalidReceiverGroup = "Invalid ReceiverGroup "
const string Photon.Hive.Operations.HiveErrorMessages.JoinFailedFoundExcludedUserId = "UserId found in excluded list"
const string Photon.Hive.Operations.HiveErrorMessages.MaxTTLExceeded = "Can not create game with EmptyRoomTtl={0} max allowed is {1}."
const string Photon.Hive.Operations.HiveErrorMessages.OperationIsNotAllowedOnThisJoinStage = "Operation is not allowed on this join stage"
const string Photon.Hive.Operations.HiveErrorMessages.PeetNotJoinedToRoom = "Room not joined"
const string Photon.Hive.Operations.HiveErrorMessages.ReinitGameFailed = "Reinit game failed"
const string Photon.Hive.Operations.HiveErrorMessages.UserAlreadyJoined = "Join failed: UserId '{0}' already joined the specified game (JoinMode={1})."
const string Photon.Hive.Operations.HiveErrorMessages.UserNotFound = "User does not exist in this game"