Photon Server API Documentation v5.0RC1

Photon.Hive.Collections.ActorsManager Member List

This is the complete list of members for Photon.Hive.Collections.ActorsManager, including all inherited members.

ActiveActorsPhoton.Hive.Collections.ActorsManager
ActiveActorsCountPhoton.Hive.Collections.ActorsManager
ActorNumberCounterPhoton.Hive.Collections.ActorsManager
ActorsGetActorByNumber(int actorNumber)Photon.Hive.Collections.ActorsManagerinline
ActorsGetActorByPeer(PeerBase peer)Photon.Hive.Collections.ActorsManagerinline
ActorsGetActorByUserId(string userId)Photon.Hive.Collections.ActorsManagerinline
ActorsGetActorNumbers()Photon.Hive.Collections.ActorsManagerinline
ActorsGetActorsByNumbers(int[] actors)Photon.Hive.Collections.ActorsManagerinline
ActorsGetExcludedList(Actor actorToExclude)Photon.Hive.Collections.ActorsManagerinline
ActorsGetExcludedList(int actorToExclude)Photon.Hive.Collections.ActorsManagerinline
ActorsManager()Photon.Hive.Collections.ActorsManagerinline
AddToExcludeList(string userId, byte reason)Photon.Hive.Collections.ActorsManagerinline
AllActorsPhoton.Hive.Collections.ActorsManager
allActorsPhoton.Hive.Collections.ActorsManagerprotected
AllActorsGetActorByNumber(int actorNr)Photon.Hive.Collections.ActorsManagerinline
CheckMayAddSlots(string[] slots, int maxPlayers)Photon.Hive.Collections.ActorsManagerinline
CheckMayOverrideSlots(string[] newExpectedUsersArray, int maxPlayers)Photon.Hive.Collections.ActorsManagerinline
CountPhoton.Hive.Collections.ActorsManager
DeactivateActors(HiveGame game)Photon.Hive.Collections.ActorsManagerinline
DeserializeActors(IList< SerializableActor > list)Photon.Hive.Collections.ActorsManagerinline
DumpActors()Photon.Hive.Collections.ActorsManagerinline
ExcludedActorsPhoton.Hive.Collections.ActorsManager
ExpectedUsersPhoton.Hive.Collections.ActorsManager
GetActorByNumber(int actorNr)Photon.Hive.Collections.ActorsManagerinline
GetActorByUserId(string userId)Photon.Hive.Collections.ActorsManagerinline
GetEnumerator()Photon.Hive.Collections.ActorsManagerinline
InactiveActorsPhoton.Hive.Collections.ActorsManager
InactiveActorsCountPhoton.Hive.Collections.ActorsManager
InactiveActorsGetActorByNumber(int actorNr)Photon.Hive.Collections.ActorsManagerinline
InactiveActorsGetActorByUserId(string userId)Photon.Hive.Collections.ActorsManagerinline
InactiveActorsGetActorNumbers()Photon.Hive.Collections.ActorsManagerinline
IsExpectedUser(string userId)Photon.Hive.Collections.ActorsManagerinline
RemoveInactiveActor(HiveGame game, Actor actor)Photon.Hive.Collections.ActorsManagerinline
RemovePeerFromGame(HiveGame game, HivePeer peer, int playerTTL, bool isComingBack)Photon.Hive.Collections.ActorsManagerinline
SerializeActors(bool withDebugInfo)Photon.Hive.Collections.ActorsManagerinline
TryAddExpectedUsers(HiveGame hiveGame, JoinGameRequest joinRequest)Photon.Hive.Collections.ActorsManagerinline
TryAddPeerToGame(HiveGame game, HivePeer peer, int actorNr, out Actor actor, out bool isNewActor, out Photon.Common.ErrorCode errorcode, out string reason, JoinGameRequest joinRequest)Photon.Hive.Collections.ActorsManagerinline
YetExpectedUsersCountPhoton.Hive.Collections.ActorsManager