AverageWorkload | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
AverageWorkloadForAvailableServers | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
AverageWorkloadPercentage | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
DumpState() | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
GetServerStates() | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
HasAvailableServers | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
LoadBalancer() | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
LoadBalancer(string configFilePath) | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
LoadBalancer(int[] loadLevelWeights) | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
LoadBalancer(int[] loadLevelWeights, int seed, FeedbackLevel priorityUpThreshold=FeedbackLevel.Highest, FeedbackLevel priorityDownThreshold=FeedbackLevel.Highest) | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
LoadLevelWeights | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
PriorityDownThreshold | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
PriorityUpThreshold | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
ReserveRatio | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
ServerListUpdated | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
ServersInUseWeight | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
TotalWorkload | Photon.Common.LoadBalancer.LoadBalancer< TServer > | |
TryAddServer(TServer server, FeedbackLevel loadLevel, byte priority=0) | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
TryGetServer(out TServer server) | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
TryGetServer(out TServer server, Func< TServer, bool > filter) | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
TryRemoveServer(TServer server, byte priority=0) | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |
TryUpdateServer(TServer server, FeedbackLevel newLoadLevel, byte priority=0, ServerState state=ServerState.Normal) | Photon.Common.LoadBalancer.LoadBalancer< TServer > | inline |