Add(TKey key, TValue value) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inlinevirtual |
Count | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | |
CreateMethod | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | |
DoAdd(TKey key, TValue value) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inlineprotectedvirtual |
ForAll(Action< TValue > action) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
ForAll< TResult >(Func< TValue, TResult > selector, Func< TResult, TResult, TResult > aggregateFunction, TResult seed) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
Get(TKey key, CreateMethodDelegate< TKey, TValue > createMethod) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inlinevirtual |
Get(TKey key) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
GetBlockingInstance(TKey key, CreateMethodDelegate< TKey, TValue > createMethod) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
GetBlockingInstance(TKey key) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
GetBlockingOverall(TKey key, CreateMethodDelegate< TKey, TValue > createMethod) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
GetBlockingOverall(TKey key) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
GetNonBlocking(TKey key, CreateMethodDelegate< TKey, TValue > createMethod) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
GetNonBlocking(TKey key) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
Instances | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | protected |
LockTimeout | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | protected |
ReaderLock() | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inlineprotected |
Remove(TKey key) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inlinevirtual |
SynchronizedSingletonFactory(CreateMethodDelegate< TKey, TValue > defaultCreateMethod, int lockTimeout) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inline |
TryGet(TKey key, out TValue value) | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inlinevirtual |
WriterLock() | ExitGames.Threading.SynchronizedSingletonFactory< TKey, TValue > | inlineprotected |