DeregisterSubscription(IDisposable toRemove) | ExitGames.Concurrency.Core.ISubscriptionRegistry | |
Dispose() | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
Enqueue(Action action) | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
ExitGames::Concurrency::Fibers::IFiber.Enqueue(IFiberAction action) | ExitGames.Concurrency.Core.IExecutionContext | |
Join() | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
NumSubscriptions | ExitGames.Concurrency.Fibers.ThreadFiber | |
RegisterSubscription(IDisposable toAdd) | ExitGames.Concurrency.Core.ISubscriptionRegistry | |
Schedule(Action action, int firstInMs) | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
Schedule(IFiberAction action, int firstInMs) | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
ScheduleOnInterval(Action action, int firstInMs, int regularInMs) | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
ScheduleOnInterval(IFiberAction action, int firstInMs, int regularInMs) | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
Start() | ExitGames.Concurrency.Fibers.IFiber | |
Thread | ExitGames.Concurrency.Fibers.ThreadFiber | |
ThreadFiber() | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
ThreadFiber(IQueue queue) | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
ThreadFiber(string threadName) | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
ThreadFiber(IQueue queue, string threadName) | ExitGames.Concurrency.Fibers.ThreadFiber | inline |
ThreadFiber(IQueue queue, string threadName, bool isBackground, ThreadPriority priority) | ExitGames.Concurrency.Fibers.ThreadFiber | inline |