Photon Server API Documentation v5.0RC1

ExitGames.Concurrency.Fibers.ExtendedPoolFiber Member List

This is the complete list of members for ExitGames.Concurrency.Fibers.ExtendedPoolFiber, including all inherited members.

CounterDequeueExitGames.Concurrency.Fibers.PoolFiber
CounterEnqueueExitGames.Concurrency.Fibers.PoolFiber
CounterItemsInExecutionExitGames.Concurrency.Fibers.PoolFiber
CounterItemsInQueueExitGames.Concurrency.Fibers.PoolFiber
DeregisterSubscription(IDisposable toRemove)ExitGames.Concurrency.Fibers.PoolFiberinline
Dispose()ExitGames.Concurrency.Fibers.PoolFiberinline
Enqueue(Action action)ExitGames.Concurrency.Fibers.PoolFiberinline
Enqueue(IFiberAction action)ExitGames.Concurrency.Fibers.PoolFiberinline
ExecutorExitGames.Concurrency.Fibers.ExtendedPoolFiber
ExtendedPoolFiber()ExitGames.Concurrency.Fibers.ExtendedPoolFiberinline
ExtendedPoolFiber(IExtendedExecutor executor)ExitGames.Concurrency.Fibers.ExtendedPoolFiberinline
IsPausedExitGames.Concurrency.Fibers.ExtendedPoolFiber
lockExitGames.Concurrency.Fibers.PoolFiberprotected
NumSubscriptionsExitGames.Concurrency.Fibers.PoolFiber
Pause()ExitGames.Concurrency.Fibers.ExtendedPoolFiberinline
Pause(int timeout, Action timeoutAction)ExitGames.Concurrency.Fibers.ExtendedPoolFiberinline
Pause(int timeout, IFiberAction timeoutAction)ExitGames.Concurrency.Fibers.ExtendedPoolFiberinline
PoolFiber(IThreadPool pool, IExecutor executor)ExitGames.Concurrency.Fibers.PoolFiberinline
PoolFiber(IExecutor executor)ExitGames.Concurrency.Fibers.PoolFiberinline
PoolFiber()ExitGames.Concurrency.Fibers.PoolFiberinline
RegisterSubscription(IDisposable toAdd)ExitGames.Concurrency.Fibers.PoolFiberinline
Resume(Action executeFirstAction=null)ExitGames.Concurrency.Fibers.ExtendedPoolFiberinline
Resume(IFiberAction executeFirstAction)ExitGames.Concurrency.Fibers.ExtendedPoolFiberinline
Schedule(IFiberAction action, int firstInMs)ExitGames.Concurrency.Fibers.PoolFiberinline
Schedule(Action action, int firstInMs)ExitGames.Concurrency.Fibers.PoolFiberinline
ScheduleOnInterval(IFiberAction action, int firstInMs, int regularInMs)ExitGames.Concurrency.Fibers.PoolFiberinline
ScheduleOnInterval(Action action, int firstInMs, int regularInMs)ExitGames.Concurrency.Fibers.PoolFiberinline
Start()ExitGames.Concurrency.Fibers.PoolFiberinline
startedExitGames.Concurrency.Fibers.PoolFiberprotected
Stop()ExitGames.Concurrency.Fibers.PoolFiberinline