Photon .NET Client API
Public Member Functions | List of all members
ExitGames.Client.Photon.SocketUdpNativeDynamic Class Reference
Inheritance diagram for ExitGames.Client.Photon.SocketUdpNativeDynamic:
ExitGames.Client.Photon.IPhotonSocket

Public Member Functions

 SocketUdpNativeDynamic (PeerBase peerBase)
 
override bool Disconnect ()
 
override PhotonSocketError Send (byte[] data, int length)
 
override PhotonSocketError Receive (out byte[] data)
 
- Public Member Functions inherited from ExitGames.Client.Photon.IPhotonSocket
 IPhotonSocket (PeerBase peerBase)
 
virtual bool Connect ()
 
void HandleReceivedDatagram (byte[] inBuffer, int length, bool willBeReused)
 
bool ReportDebugOfLevel (DebugLevel levelOfMessage)
 
void EnqueueDebugReturn (DebugLevel debugLevel, string message)
 

Additional Inherited Members

- Public Attributes inherited from ExitGames.Client.Photon.IPhotonSocket
bool PollReceive
 
- Protected Member Functions inherited from ExitGames.Client.Photon.IPhotonSocket
void HandleException (StatusCode statusCode)
 
bool TryParseAddress (string addressAndPort, out string address, out ushort port)
 Separates the given address into address (host name or IP) and port. Port must be included after colon! More...
 
- Static Protected Member Functions inherited from ExitGames.Client.Photon.IPhotonSocket
static IPAddress GetIpAddress (string serverIp)
 
- Properties inherited from ExitGames.Client.Photon.IPhotonSocket
IPhotonPeerListener Listener [get]
 
ConnectionProtocol Protocol [get, set]
 
PhotonSocketState State [get, set]
 
string ServerAddress [get, set]
 
int ServerPort [get, set]
 
bool Connected [get]
 
int MTU [get]
 

Constructor & Destructor Documentation

ExitGames.Client.Photon.SocketUdpNativeDynamic.SocketUdpNativeDynamic ( PeerBase  peerBase)
inline

Member Function Documentation

override bool ExitGames.Client.Photon.SocketUdpNativeDynamic.Disconnect ( )
inlinevirtual
override PhotonSocketError ExitGames.Client.Photon.SocketUdpNativeDynamic.Receive ( out byte[]  data)
inlinevirtual
override PhotonSocketError ExitGames.Client.Photon.SocketUdpNativeDynamic.Send ( byte[]  data,
int  length 
)
inlinevirtual

The documentation for this class was generated from the following file: