Inherited by ExitGames.Client.Photon.EnetPeer, and ExitGames.Client.Photon.TPeer.
◆ PeerBase()
ExitGames.Client.Photon.PeerBase.PeerBase |
( |
| ) |
|
|
inlineprotected |
◆ MessageBufferPoolGet()
static StreamBuffer ExitGames.Client.Photon.PeerBase.MessageBufferPoolGet |
( |
| ) |
|
|
inlinestatic |
◆ MessageBufferPoolPut()
static void ExitGames.Client.Photon.PeerBase.MessageBufferPoolPut |
( |
StreamBuffer |
buff | ) |
|
|
inlinestatic |
◆ OnConnect()
abstract void ExitGames.Client.Photon.PeerBase.OnConnect |
( |
| ) |
|
|
pure virtual |
◆ AppId
string ExitGames.Client.Photon.PeerBase.AppId |
Temporary cache of AppId. Used in Connect() to keep the AppId until we send the Init-Request (after the network-level (and Enet) connect).
◆ SerializationProtocol
IProtocol ExitGames.Client.Photon.PeerBase.SerializationProtocol |
◆ debugOut
DebugLevel ExitGames.Client.Photon.PeerBase.debugOut |
|
get |
◆ NetworkSimulationSettings
Gets the currently used settings for the built-in network simulation. Please check the description of NetworkSimulationSet for more details.
◆ PeerID
virtual string ExitGames.Client.Photon.PeerBase.PeerID |
|
get |
◆ ProxyServerAddress
string ExitGames.Client.Photon.PeerBase.ProxyServerAddress |
|
getset |
◆ ServerAddress
string ExitGames.Client.Photon.PeerBase.ServerAddress |
|
getset |
The server's address, as set by a Connect() call, including any protocol, ports and or path.
If rHTTP is used, this can be set directly.
The documentation for this class was generated from the following file:
- D:/ExitGames/src/photon-sdk-dotnet-release-clean/PhotonDotNet/PeerBase.cs