Photon .NET Client API
Public Member Functions | Public Attributes | List of all members
ExitGames.Client.Photon.LoadBalancing.TypedLobbyInfo Class Reference
Inheritance diagram for ExitGames.Client.Photon.LoadBalancing.TypedLobbyInfo:
ExitGames.Client.Photon.LoadBalancing.TypedLobby

Public Member Functions

override string ToString ()
 
- Public Member Functions inherited from ExitGames.Client.Photon.LoadBalancing.TypedLobby
 TypedLobby ()
 
 TypedLobby (string name, LobbyType type)
 
override string ToString ()
 

Public Attributes

int PlayerCount
 
int RoomCount
 
- Public Attributes inherited from ExitGames.Client.Photon.LoadBalancing.TypedLobby
string Name
 Name of the lobby this game gets added to. Default: null, attached to default lobby. Lobbies are unique per lobbyName plus lobbyType, so the same name can be used when several types are existing. More...
 
LobbyType Type
 Type of the (named)lobby this game gets added to More...
 

Additional Inherited Members

- Static Public Attributes inherited from ExitGames.Client.Photon.LoadBalancing.TypedLobby
static readonly TypedLobby Default = new TypedLobby()
 
- Properties inherited from ExitGames.Client.Photon.LoadBalancing.TypedLobby
bool IsDefault [get]
 

Member Function Documentation

override string ExitGames.Client.Photon.LoadBalancing.TypedLobbyInfo.ToString ( )
inline

Member Data Documentation

int ExitGames.Client.Photon.LoadBalancing.TypedLobbyInfo.PlayerCount
int ExitGames.Client.Photon.LoadBalancing.TypedLobbyInfo.RoomCount

The documentation for this class was generated from the following file: