Photon .NET Client API
Classes | Namespaces | Enumerations
PhotonPeer.cs File Reference

Classes

class  ExitGames.Client.Photon.PhotonPeer
 Instances of the PhotonPeer class are used to connect to a Photon server and communicate with it. More...
 

Namespaces

package  ExitGames.Client.Photon
 

Enumerations

enum  ExitGames.Client.Photon.PeerStateValue : byte {
  ExitGames.Client.Photon.PeerStateValue.Disconnected = 0, ExitGames.Client.Photon.PeerStateValue.Connecting = 1, ExitGames.Client.Photon.PeerStateValue.InitializingApplication = 10, ExitGames.Client.Photon.PeerStateValue.Connected = 3,
  ExitGames.Client.Photon.PeerStateValue.Disconnecting = 4
}
 Value range for a Peer's connection and initialization state, as returned by the PeerState property. More...
 
enum  ExitGames.Client.Photon.ConnectionProtocol : byte { ExitGames.Client.Photon.ConnectionProtocol.Udp = 0, ExitGames.Client.Photon.ConnectionProtocol.Tcp = 1, ExitGames.Client.Photon.ConnectionProtocol.WebSocket = 4, ExitGames.Client.Photon.ConnectionProtocol.WebSocketSecure = 5 }
 These are the options that can be used as underlying transport protocol. More...
 
enum  ExitGames.Client.Photon.DebugLevel : byte {
  ExitGames.Client.Photon.DebugLevel.OFF = 0, ExitGames.Client.Photon.DebugLevel.ERROR = 1, ExitGames.Client.Photon.DebugLevel.WARNING = 2, ExitGames.Client.Photon.DebugLevel.INFO = 3,
  ExitGames.Client.Photon.DebugLevel.ALL = 5
}
 Level / amount of DebugReturn callbacks. Each debug level includes output for lower ones: OFF, ERROR, WARNING, INFO, ALL. More...