Photon .NET Client API
Classes | Namespaces | Enumerations
IPhotonListener.cs File Reference

Classes

interface  ExitGames.Client.Photon.IPhotonPeerListener
 Callback interface for the Photon client side. Must be provided to a new PhotonPeer in its constructor. More...
 

Namespaces

package  ExitGames.Client.Photon
 

Enumerations

enum  ExitGames.Client.Photon.StatusCode : int {
  ExitGames.Client.Photon.StatusCode.Connect = 1024, ExitGames.Client.Photon.StatusCode.Disconnect = 1025, ExitGames.Client.Photon.StatusCode.Exception = 1026, ExitGames.Client.Photon.StatusCode.ExceptionOnConnect = 1023,
  ExitGames.Client.Photon.StatusCode.SecurityExceptionOnConnect = 1022, ExitGames.Client.Photon.StatusCode.QueueOutgoingReliableWarning = 1027, ExitGames.Client.Photon.StatusCode.QueueOutgoingUnreliableWarning = 1029, ExitGames.Client.Photon.StatusCode.SendError = 1030,
  ExitGames.Client.Photon.StatusCode.QueueOutgoingAcksWarning = 1031, ExitGames.Client.Photon.StatusCode.QueueIncomingReliableWarning = 1033, ExitGames.Client.Photon.StatusCode.QueueIncomingUnreliableWarning = 1035, ExitGames.Client.Photon.StatusCode.QueueSentWarning = 1037,
  ExitGames.Client.Photon.StatusCode.ExceptionOnReceive = 1039, ExitGames.Client.Photon.StatusCode.InternalReceiveException = 1039, ExitGames.Client.Photon.StatusCode.TimeoutDisconnect = 1040, ExitGames.Client.Photon.StatusCode.DisconnectByServer = 1041,
  ExitGames.Client.Photon.StatusCode.DisconnectByServerUserLimit = 1042, ExitGames.Client.Photon.StatusCode.DisconnectByServerLogic = 1043, ExitGames.Client.Photon.StatusCode.TcpRouterResponseOk = 1044, ExitGames.Client.Photon.StatusCode.TcpRouterResponseNodeIdUnknown = 1045,
  ExitGames.Client.Photon.StatusCode.TcpRouterResponseEndpointUnknown = 1046, ExitGames.Client.Photon.StatusCode.TcpRouterResponseNodeNotReady = 1047, ExitGames.Client.Photon.StatusCode.EncryptionEstablished = 1048, ExitGames.Client.Photon.StatusCode.EncryptionFailedToEstablish = 1049
}
 Enumeration of situations that change the peers internal status. Used in calls to OnStatusChanged to inform your application of various situations that might happen. More...