Photon Lua (Corona) Client API

Module loadbalancing.RoomInfo

Used for Room listings of the lobby (not yet joining).

Offers the basic info about a room: name, player counts, properties, etc.

Functions

instance:onPropertiesChange (changedCustomProps, byClient) Called on every room properties update: room creation, properties set by client, poperties update from server.
instance:getCustomProperty (name) Returns custom property by name.
instance:getCustomPropertyOrElse (name, defaultValue) Returns custom property by name or default value.

Fields

instance.name (string) Room name.
instance.address (string) Joined room Game server address.
instance.maxPlayers (int) Max players before room is considered full.
instance.isVisible (boolean) Shows the room in the lobby's room list.
instance.isOpen (boolean) Defines if this room can be joined.
instance.playerCount (int) Count of player currently in room.
instance.emptyRoomLiveTime (int) Time in ms indicating how long the room instance will be kept alive in the server room cache after all clients have left the room.
instance.suspendedPlayerLiveTime (int) Time in ms indicating how long suspended player will be kept in the room .
instance.removed (boolean) Room removed (in room list updates).


Functions

instance:onPropertiesChange (changedCustomProps, byClient)
Called on every room properties update: room creation, properties set by client, poperties update from server. Override to update custom room state.

Parameters:

  • changedCustomProps table Key-value map of changed properties.
  • byClient boolean true if called on room creation or properties set by client.
instance:getCustomProperty (name)
Returns custom property by name.

Parameters:

  • name string Name of the property.

Returns:

    Property or nil if property not found.
instance:getCustomPropertyOrElse (name, defaultValue)
Returns custom property by name or default value.

Parameters:

  • name string Name of the property.
  • defaultValue Default property value.

Returns:

    Property or default value if property not found.

Fields

instance.name
(string) Room name.
instance.address
(string) Joined room Game server address.
instance.maxPlayers
(int) Max players before room is considered full.
instance.isVisible
(boolean) Shows the room in the lobby's room list. Makes sense only for local room.
instance.isOpen
(boolean) Defines if this room can be joined.
instance.playerCount
(int) Count of player currently in room.
instance.emptyRoomLiveTime
(int) Time in ms indicating how long the room instance will be kept alive in the server room cache after all clients have left the room.
instance.suspendedPlayerLiveTime
(int) Time in ms indicating how long suspended player will be kept in the room .
instance.removed
(boolean) Room removed (in room list updates).
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